Terminal Velocity Calculator
PhysicsCalculate an object's terminal velocity in free fall using mass, gravity, air density, cross-sectional area, and drag coefficient. Instant results.
Reviewed by the thecalcu.com team · Last updated July 24, 2026
Terminal Velocity
What is a Terminal Velocity?
The Terminal Velocity Calculator computes the maximum steady falling speed of an object in a fluid (typically air), using v = √(2mg ÷ (ρACd)). Enter the object's mass, the local gravitational acceleration, the fluid's density, the object's cross-sectional area, and its drag coefficient, and the calculator instantly returns the terminal velocity in both m/s and km/h.
Terminal velocity is the point at which a falling object stops accelerating because drag force has grown to exactly balance gravity. It's a key concept across skydiving, meteorology, and fluid dynamics.
Why Use a Terminal Velocity Calculator?
Terminal velocity depends on five interacting variables, and manually solving the square root formula for different body positions, masses, or altitudes is tedious to do by hand repeatedly.
This calculator updates instantly as you adjust any input, making it easy to compare scenarios, like how body position (via area and drag coefficient) changes a skydiver's terminal speed, or how altitude (via air density) affects it.
The step-by-step breakdown shows the exact substitution, useful for physics coursework, meteorology estimates, or sanity-checking real-world skydiving and parachute data.
Who Should Use This Calculator?
Physics students studying drag force, fluid resistance, and free-fall dynamics.
Skydiving and parachuting enthusiasts estimating how body position or gear changes affect fall speed.
Meteorology students and researchers estimating the terminal velocity of raindrops, hailstones, or falling particles.
Engineers designing parachutes, drop-test equipment, or objects meant to fall predictably through air or fluid.
Science teachers demonstrating how drag force grows with speed until it balances gravity.
What Insights Does This Calculator Give You?
Terminal velocity, the primary result, showing the steady-state falling speed once drag balances gravity, in both m/s and km/h.
Sensitivity to body position, by changing area and drag coefficient, you can see directly how a streamlined dive versus a spread-eagle position changes fall speed dramatically.
Altitude effects, by adjusting air density, you can model how terminal velocity increases as a falling object descends from thin high-altitude air into denser air near the ground.
How to use this Terminal Velocity calculator
Enter the mass, the mass of the falling object, in kilograms.
Enter gravitational acceleration, defaults to 9.8 m/s² for Earth's surface; adjust for other bodies or altitudes if needed.
Enter the fluid density, defaults to 1.225 kg/m³ for sea-level air; use a different value for other altitudes or fluids.
Enter the cross-sectional area, the object's area facing the direction of fall, in square meters.
Enter the drag coefficient, a unitless value describing how streamlined the object is (see reference values in the FAQ).
Read the terminal velocity result, the highlighted result shows the steady falling speed in m/s and km/h.
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Formula & Methodology
Terminal velocity formula: v = √(2mg ÷ (ρ × A × Cd)) Variable definitions: - m, mass (kilograms) - g, gravitational acceleration (meters per second squared) - ρ, fluid density (kilograms per cubic meter) - A, cross-sectional area (square meters) - Cd, drag coefficient (unitless) - v, terminal velocity (meters per second) Worked example: A skydiver weighing 80 kg falls belly-down (A = 0.7 m², Cd = 1.0) through sea-level air (ρ = 1.225 kg/m³) under standard gravity (9.8 m/s²). v = √(2 × 80 × 9.8 ÷ (1.225 × 0.7 × 1.0)) ≈ 42.6 m/s (about 153 km/h) Note: This calculator uses the quadratic drag model, most accurate for moderate-to-high-speed falls through air. For very small particles or low-speed fluid motion, linear (Stokes') drag applies instead and produces different results.
Frequently Asked Questions